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Greetings Splinterlands Summoners! The classic weekly battle challenge retired to make way for the Battle Mage Secrets series, making it more entertaining. This new set-up adds a focus on dynamic strategies, as players will be able to choose from a greater selection of more diverse units to bring into battle.
Let’s enjoy the Silenced Summoners ruleset, where summoners do not give buffs, debuffs or grant abilities. It’s time for some simple teams with OP raw damage.
It is recommended to use the lowest cost and highest level summoner within this ruleset, something that I will try to do!
The Silenced Summoners are bad … but are you ready for the most boring battle you ever seen in the Splinterlands? I have nothing to share … as this duo made the duel more bland than a slice of white bread!
Nothing for me! Nothing for you! Nothing for the fans! Silenced Summoners was doubled by Back to Basics, with all monsters losing their abilities!
No herb and spices tonight, as bad as going to McDonalds to eat a salad. This is that football match that ended 0–0 with no shot on target!
Fortunately, someone must win the battle and my strategy was to create a team that can deal damage from the first round! It’s time to cast some spells!
Bortus: Silenced
Nerissa Tridown: Caster
Djinn Oshannus: Caster back to basics
I chose Bortus with a reason! It was my cheaper water summoner and will save one mana. My opponent chose Tarsa pointlessly, and burned one mana for an enhanced summoner that cannot buff.
The Chaos Agent was set as a decoy, to delay one attack, then a mix of casters, melee and ranged monsters… set in a random order that made no sense.
I gone rouge, with only two big HP casters that used all my mana. The battle started with carnage, and the Chaos Agent fulfilled his mission.
I started the battle with a kill and then wondered why set an ranged in the second…
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